Part 3 of 9 in
AFL Coaching Glossary

AFL Coaching Glossary, Part 2: Stoppages & Clearances

AFL Coaching Glossary, Part 2: Stoppages & Clearances

Centre bounces, ruck contests, sweepers, and the language of getting the ball out of a stoppage.

AFL Coaching Glossary, Part 2: Stoppages & Clearances

Centre bounces, ruck contests, sweepers, and the language of getting the ball out.


A "stoppage" is any time play is paused and restarted with a ball-up or boundary throw-in. The art of winning the ball out of a stoppage — the clearance — is one of the most coached parts of AFL. This article explains the structures, contests and phrases coaches use around set-piece play.

Terms marked Advanced are the deeper tactical concepts; skip them if you're just after the basics.

Stoppage

Any restart of play after the ball has been held in or kicked out of bounds. The two umpires create stoppages either by bouncing the ball (in the middle of the ground) or throwing it back in (off the boundary). Stoppages produce structured set-piece contests, so coaches plan for them carefully.

Centre Bounce (CB)

Covered in detail in Part 1: Field Zones & Locations. In stoppage terms, "the CB" is the most important stoppage of all — it restarts play after every goal and at the start of every quarter, and is the only stoppage where only four players from each team can be in the centre square.

Centre bounce clearance

When a team wins the ball cleanly out of a centre bounce. Centre bounce clearances are tracked separately to other clearances because they almost always lead to a forward-50 entry — winning enough of them puts huge scoring pressure on the opposition.

Midfield clearance

A clearance won at any stoppage between the two 50-metre arcs (i.e. in the wing/centre area, but not at a centre bounce). These are the everyday stoppages of a game and there are usually many more of them than centre bounces.

F50 stoppage

A stoppage that occurs inside your team's forward 50. These are gold for the attacking team — the ball is already in scoring range and the contest is right in front of goal. Coaches will often change personnel and structure dramatically around an F50 stoppage.

D50 stoppage

A stoppage inside your team's defensive 50. These are dangerous because if you lose the clearance the opposition has an instant shot at goal. Coaches treat D50 stoppages as red-alert moments and pack extra defenders in.

Hit-out

The action of a ruckman tapping the bounced or thrown ball to a teammate. A "hit-out to advantage" means the ruck delivers it cleanly to a midfielder running into space.

Hit spot / Hit zone

The exact spot on the ground a ruckman is trying to tap the ball to. Each ruckman has preferred hit spots (e.g. "left back wedge" at a centre bounce). The opposition will try to anticipate the hit spot and put a player there to disrupt the clearance.

Ruck contest

The aerial duel between the two ruckmen at every bounce or throw-in. The contest determines who gets first hands on the ball.

Repeat stoppage

When a stoppage immediately produces another stoppage — i.e. neither team can clear the ball before the umpire calls another ball-up. Repeat stoppages favour teams with bigger-bodied midfielders and good pressure.

Sweeper Advanced

A defensive player who sits behind the stoppage instead of joining the contest. The sweeper's job is to intercept any opposition clearance kick that comes their way. A "deep sweeper" sits further back; a "tight sweeper" sits closer.

Double Sweeper Advanced

A defensive set-up at a centre bounce where two players sit behind the contest instead of one. It clogs the area the opposition wants to clear into, but it also gives them one free midfielder. A trade-off coaches use when their ruckman is being beaten.

Defensive Triangle Advanced

A centre-bounce structure where three players form a triangle behind the ruck contest, designed to force the opposition to clear the ball backwards. Useful when the opposition has clearance dominance but is poor at unwinding from defence.

Half Forward–Wing slide Advanced

A stoppage structure where a half-forward "slides" up onto the wing as the contest starts. It hands you an extra body around the ball or behind it, depending on which way the slide goes. The corresponding winger usually slides the other way to compensate.

Wing slide Advanced

A general term for any tactical position swap that involves a wing player moving into or out of a contest at the start of a stoppage.

"Go wing on wing" Advanced

A coaching cue meaning: at the next stoppage, our wingers line up directly opposite their wingers and play purely defensive. It removes both wingers from the clearance contest but kills the opposition's "first kick" outlet to their wing.

"Go one and one" Advanced

A cue meaning: every player at the stoppage takes one direct opponent — no doubles, no spares. Coaches use this when they want a pure contest with no tactical tricks, often because they trust their players' contested ability.

Feedback option Advanced

A teammate offering a short pass backwards, usually a handball, after the ball has been won at a stoppage. Feedback options keep the chain alive when the forward kick isn't on.

Feedback handball Advanced

The handball itself — a short backwards pass to a teammate behind the ball-winner. It buys time and resets the angle of attack.

Round up / rounding up an opponent Advanced

When a player leaves their direct opponent and joins the contest at a stoppage, "rounding" their opponent up into the congestion. It creates an extra body around the ball but leaves a player loose behind the contest — usually a deliberate trade-off.

Kick-in

The kick a defender takes from the goal square after the opposition kicks a behind. The kicking team has a lot of structural freedom here — kick-ins are essentially mini set pieces, and modern kick-in strategy is its own coaching topic.


Previous: Part 1 — Field Zones & Locations Next: Part 3 — Possession & Chain Play Index: The AFL Coaching Glossary

By Phil Warren · Updated May 2026
Phil Warren
About the author

Phil Warren

Founder & Grassroots Coach

Phil Warren is a founder of Powercoach who played a long amateur AFL career across multiple clubs before turning to coaching. He also founded Team App, the team-management platform used by hundreds of thousands of clubs worldwide. Phil writes from the grassroots sideline — he has lived the gap between what elite clubs can see and what every other coach is left guessing at.

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