Adjustments: Strategy, Structure & Personnel

Adjustments: Strategy, Structure & Personnel

When you decide to change something, what kind of change is it? The three-tier model elite coaches use to pick the right adjustment, every time.

When the game tells you something needs to change, the next question is the one that separates good coaches from great ones: what kind of change?

At elite level, every in-game adjustment falls into one of three buckets: strategy, structure, or personnel. Knowing which one you're reaching for stops you applying the wrong fix to the right problem.

1. Strategy — how we play


Strategy adjustments change the team's playing approach without moving anyone or swapping anyone. The same eighteen players keep their roles, but the way they execute shifts.

Examples of strategic shifts you might call from the box:

  • Slow it down: Take the chip-mark, let the team reset. Useful when the game is fast and uncontrolled.
  • Switch more: Move the ball laterally to find space when the opposition's pressure is one-sided.
  • Apply full-ground pressure: Push the press higher and force their kick-ins to be uncomfortable.
  • Kick-mark to settle: When chains are breaking, simplify back to controlled possession.
  • Corridor vs boundary: Choose the riskier centre or the safer flank depending on what the opposition gives you.
  • Lower-quality inside-50 method: When entries are poor, drop the kick height and get it on the deck for ground-ball forwards.
Strategy is the lowest-friction lever. It's also the one community coaches reach for least often — usually because they don't have a clear menu of options to pick from. If your players know two or three strategic switches before the game starts, you can call them with one sentence at quarter time.

2. Structure — where we stand


Structure adjustments move people without changing who's on the field. The shape of the team changes; the personnel doesn't.

Examples:

  • Adjust wings: Pull a wing higher to defend the corridor, or lower to support stoppages.
  • Push an extra behind the ball: Add a numbers advantage in your defensive half.
  • Fix stoppage shape: Move from a flat setup to a diamond, or post a sweeper behind the centre square.
  • Change forward-line spacing: Bring forwards higher up the ground when they can't get involved, or push them deep when entries are too short.
  • Reset team-defence line height: Drop the defensive line if you're getting cut up; push it higher if you're being walked through.
Structural fixes are usually the highest-leverage. If you make one change all game, make it structural — they tend to address the cause of the problem, not the symptom.

3. Personnel — who is involved


Personnel adjustments change who's on the field or who's playing which role. They're the most disruptive — and the most overused at community level.

Examples:

  • Mix the midfield: Swap a runner for a bigger body if you're getting pushed off contests.
  • Apply a tagger: Stop a dangerous opposition midfielder from controlling the game.
  • Change matchups in defence or forward: When a one-on-one mismatch is hurting you.
  • Rest tired players earlier: Manage rotations to keep legs fresh in the last quarter.
  • Move a forward into the midfield: Inject a different impact when the contest is stuck.
Personnel changes are tempting because they feel decisive. But they often address the wrong layer of the problem. If your wings are out of position, swapping a midfielder won't fix it.

How to pick the right category


Use this sequence:

  1. Identify the phase (offence / defence / contest).
  2. Identify the cause within the phase. Is it execution (strategy issue), positioning (structure issue), or matchup (personnel issue)?
  3. Pick the smallest fix that addresses the cause.
If your inside-50 entries are poor because you're hitting one-on-ones in heavy traffic, that's a strategy fix — change the entry method. If they're poor because your forwards are bunched, that's a structure fix. If they're poor because your key forward is being beaten by a smaller defender, that's a personnel fix. Same symptom, three different fixes.

How Powercoach helps you pick


The platform's in-game prompts include the suggested category alongside the alert, with the metric that triggered it. So you don't just see "lost 5 of last 6 stoppages in D50" — you see the suggested category (Structure) and the recommended action ("commit wing earlier to defensive side"). The category tag stops you defaulting to a personnel change when a structural one is sitting right there.

Common questions from community coaches


How do I know which type of adjustment to make — strategy, structure, or personnel?

Diagnose the cause, not the symptom. Execution failure is strategy; positioning failure is structure; matchup failure is personnel. Pick the smallest lever that addresses the cause.

What's an example of a strategy change I should consider in-game?

"Slow it down" is the most common one most coaches underuse. When the game is chaotic and you're losing the tempo war, taking the kick-mark for a quarter calms it down without moving anyone.

When should I change our shape or structure?

When the opposition has found a positional advantage you can't strategy your way out of — for example, they have a spare loose between the arcs every contest. That's structural and needs a structural fix.

How do I know when it's time to change player matchups or roles?

When a single matchup is repeatedly losing and the loss is because of physical or skill mismatch, not effort or positioning. If you change matchups for any other reason, you're probably treating a symptom.

What's the most common adjustment community coaches overlook?

Structure. It's harder to spot from the boundary than personnel issues, so coaches default to "change a player" when the real fix is "change where everyone stands at stoppages".

How does Powercoach help me pick the right category of change?

Each in-game alert is tagged with the suggested category and a recommended action, so you can see at a glance whether the system is pointing at strategy, structure, or personnel.

Up next


In Module 5, we'll look at the most expensive thing that can happen in a game — momentum — and how to spot a run-on before it becomes goals.

By Raef Akehurst · Updated May 2026
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